Sorry, but I have
not translated my articles (the third one will be published in July 1998) into
English yet. But I can give you an impression of how I use improv activities in
my FL classes. I use improv games and activities primarily to improve the learners'
ability to speak English spontaneously. I have frequently seen that most
learners are in trouble when they have to cope with situations in which
something unexpected happens. Let me give you an example. Last year I was in
England with a group of (teenage) pupils. One day I watched three of them
standing in front of a bakery. They wanted to buy something, but they did not
go inside because they were not sure what to say. I noticed that they tried to
anticipate or plan a "bakery situation" in advance: What can we say
when we enter the bakery? What does (...) mean in English? What happens if do
not have enough money? Etc. After a while they went in. But after about 30
seconds I saw them coming out of the bakery hastily without having bought
anything. In the evening I asked them what went wrong and they told me that
something beyond their carefully planned "bakery script" had
happened. The woman behind the counter had asked them something they did not
understand. So they left the bakery in panic. This made me think about the
situational approach to foreign language teaching which is still widespread in
Germany. Do we really teach learners to communicate freely? How can we improve
their productive skills? They certainly know lots of words and structures, but
how can we foster their ability to use these language resources spontaneously?
To my mind, improvisation is one solution to this problem. I have personally
been in lots of situation in which I had to act and react flexibly, to use
gestures instead of words, to paraphrase, etc. This is the main reason why I
try to create improv activities for the classroom to induce impromptu
communication.
Name: Charades
Name: Senseless Dialog
Name: There's Something in My Soup!
Name: The Chase
Name: Story-Telling
Name: Who am I?
Name: Word Ball
Name: In a ___, with a ___, while a ___
Name: Grab-bag
Name: Dubbing
Alternative play for more advanced students: Clerks set the price of items. Shoppers have the option of negotiating the price. There are two winners in this version: The shopper who accumulates the most products and the clerk who makes the most money.
I distinguish
between three kinds of activities (warmups, highlights, cooldowns). Every
lesson (45 minutes) consists of one of these "modules" which are
either competitive or cooperative. The so-called highlights (the most demanding
parts of the lessons) are recorded on tape so that we can listen to what the
pupils have said and talk about it afterwards. Basically, the feedback sequence
is meant to deal with all sorts of communicative problems. From time to time I
also invite a native speaker to my classes to give the pupils "more
authentic feedback". The whole approach is learner-centered and holistic;
input is given when the pupils need it, i.e. when they cannot express what want
to say, or when their output is incomprehensible, or when they speak
"Germish" (a mix of German and English), etc. Nine to twelve improv
lessons represent a curricular unit. Then I continue with other course work. I
believe that the best approach to foreign language teaching is using a variety
of methods and techniques, so I personally would not spend a whole term
(school-year) on improvisation only. Nothing is more boring than a single
approach.
Here is a collection
of improv activities I have already used in the classroom (translated by my
American colleague Stephen Watt who has published these activities in
"Englisch" (1997), the German publication I told you about).
Name: Charades
Level: Beginner
Procedure: This is
one of the staples of improvisation, and is often played as a game at parties
in Britain and the United States. To play "Charades", divide your
class into at least two teams (hereafter referred to as teams A and B). Each
team should suggest words (or phrases) that the other team will have to act
out. To start the game off, send one member of team A (the actor) to the front
of the classroom, where he or she should receive one of the words that team B
wrote down. The actor must then act out the word, without saying anything. The
remaining members of team A attempt to guess what the word is, based on their
teammate's actions within a one to two minute time-limit. Once the word has
been guessed correctly, or the time has expired, it is team B's turn to play.
It should be noted, that while team A is trying to guess a word team B must
remain silent, and vice versa. Over-eager students sometimes try to guess the
words for both teams. The game is over when all of the words written down by teams
A and B have been acted out. The team that guesses the most words correctly
wins.
Variations: (1)
"Charades" can also be used as an alternative vocabulary exercise.
Instead of each team coming up with words from their own personal vocabularies,
have them choose words from the vocabulary of the unit you are currently
working on. To help your students learn and remember linguistic terminology, it
is also a good idea to have students announce whether the word they are about
to perform is a noun, verb, adjective, or adverb. (2) A beginning to
intermediate version of "Charades" has students come up with various
film, music, theater and book titles that each team must act out. Each
improvisation begins with the student indicating which artistic medium the
title he or she is about to perform belongs to. To do this the class must
decide beforehand on a series of gestures to indicate each of these artistic
mediums, for instance, pretending to run a camera for film, or mimicking an
opera singer for music.
Comment: "Charades"
is a wonderful means of getting students to practice their vocabulary. The
advantage of practicing vocabulary using "Charades" is that it moves
the students away from simply translating the word from their mother tongue into
the target language. Instead, students are encouraged to associate English
words with particular actions and emotions, much like a native speaker might
do.
Name: Senseless Dialog
Level: Beginner
Procedure: Two
students are given a short dialog to perform. The dialog itself should be
relatively vague and open-ended, so that it only achieves a particular meaning
through the students' performance. A sample dialog between a customer returning
a defective item, and the salesperson at the complaint department might look
like this:
Customer: Hello.
Salesperson: Good
afternoon. How may I help you?
Customer: I'd like
to return this.
Salesperson: What's
wrong with it?
Customer: It's
broken. Can't you tell?
Salesperson: Hmmm
...
Customer: Well, it
wasn't working this morning.
Salesperson: I'll
see what I can do.
Comment: In contrast
to having students concentrate on ritualized greetings and commonly used
phrases as the basis for successful communication (as might be practiced in a
simulation) this improvisational activity gets students to recognize the
significance of intonation and expression in communicating. By doing this
activity, students can see that it is not only what a person says, but also how
he or she says it that determines how it is to be understood. To further underscore
this, it would be best to have several sets of students play the same dialog,
but require that each group perform it somewhat differently. The first group
might have the customer be frustrated and the salesman friendly, the next could
have the customer be shy and the salesman disinterested, a third pair could
have the customer be annoyed and the salesman increasingly apologetic, even to
the point of tears. Performed in this way, the activity can contribute to an
increasing awareness of the emotional and physical means used in communication.
Name: There's Something in My Soup!
Level: Beginner to intermediate
Procedure: Have each
student in your class write a noun on a slip of paper. Collect all of the slips
of paper and put them into a bowl. Select two students from the class. One of
the students should sit at a table with the 'soup bowl' containing the slips of
paper. This student then pulls one of the slips of paper out of the bowl and
says, "Waiter, I've got a (noun) in my soup". The second student, the
'waiter', approaches the table and must come up with an appropriate response.
Repeat with new sets of students until you have used up all of the slips of
paper.
Comment: Aside from
reinforcing students' knowledge of particular English nouns, this activity gets
students acquainted with the idea of spontaneously producing a sentence in a
foreign language. Although students may initially feel uncomfortable coming up
with an English sentence on the spur of the moment, it is our impression that
with subsequent repetitions of this activity, and others like it, the students
will grow more comfortable with improvising in English. A simple scenario, such
as "There's Something in My Soup!" can thus help introduce students
to the idea of improvisation, and provide a basis for more complex
improvisational activities in the classroom.
Name: The Chase
Level: Beginner to intermediate
Procedure: In this
game, the teacher starts telling a story (e.g. "I am in New York").
The students are allowed to interrupt at any time during the story and ask
questions (e.g. "What do you see?" "The Empire State
Building." "Who is coming out of the building?" "King
Kong." "Where is he going?" "To the nearest fruit
stand.") The teacher has a time-limit as to how long he or she can think
about the answer to each of the questions. The story is over when the teacher
cannot think of an appropriate answer to a particular question within the
time-limit.
Variations: For an
intermediate to advanced version of this improvisational activity, have various
students be the story-tellers. The student who can tell the longest story wins.
Comment: This
activity is wonderful for getting students to practice formulating questions in
English. In its more advanced form, the activity also enhances a student's
ability to listen and then quickly and appropriately respond to specific
questions.
Name: Story-Telling
Level: Beginner to intermediate
Procedure: Have the
class sit in a circle. You, or one of your students, should begin a story by
saying one sentence (i.e. "Once upon a time there was a very lonely
English student."). Then continue around the circle, having each student
add one sentence to the story. The students should try to come up with their
sentences as quickly as possible. To make the game more challenging give each
student a time-limit on how long they have to think up their sentence.
Variations: (1) For
an intermediate to advanced version of this activity, make up slips of paper
with various words, phrases, or sentences on them before the story-telling
begins. Hand out one slip of paper to each student. Have the students tell a
story, circle-style, but this time with each student integrating the word, phrase,
or sentence he or she received into the story. (2) In an advanced version of
story-telling, two or three students are asked to create an endless stream of
narration. The topic of the narrative is selected by the class. Two or three
students are also chosen as a jury. The jury is provided with a stopwatch to
measure the overall time of narration, as well as a yellow card and a red card.
If the narrators fail to make grammatical sense, repeat an idea, hesitate, or
leap unbelievably in the logic of the narrative, the jury is allowed to show
them the yellow card (signaling an initial warning). The red card is shown for
the second offense, and signals that the narration is over. The overall time of
narration is written down and a new team of narrators takes the stage. The team
that tells the longest story wins.
Comment: As in
"There's Something in My Soup!", "Story-telling" gives
students the chance to practice formulating sentences quickly in English. The
intermediate version of "Story-telling" gives the teacher greater
control over what the student must talk about, and thus allows him or her to
introduce or practice vocabulary, specific grammatical constructions, and
cultural information with his or her students. For instance, the words you pass
out to your students might be words from a current vocabulary section in your
textbook, or they might highlight certain cultural issues. The advanced version
of "Story-telling" pushes students to begin thinking in English, as
they have little time to translate out of their native language when
constructing their story.
Name: Who am I?
Level: Intermediate
Procedure: Prepare a
set of cards in advance by writing the name of a different famous person on
each card (movie stars, musicians or composers, politicians, scientists,
writers, cartoon figures, etc.). Prepare as many cards as you have students. In
class, tape one card on each student's back, without letting the student see
whose name is on the card. Each student must then figure out "their
identity" by walking around and asking other students yes-or-no questions
about the name attached to their back (i.e. "Am I still alive today?"
"Am I a person?" "Am I female?" "Did I appear in
movies?").
Variations: (1) The
students are allowed to ask other questions beyond those requiring a yes-or-no
response. The only question they are not allowed to ask is, "Who am
I?" (or any version thereof). (2) A variation of "Who am I?" for
intermediate to advanced students has one student throw a party for four "guests".
The key here is that the student does not know who these guests are, and must
try and guess their identities during the course of the party. To set up this
activity, have one of your students briefly leave the room. This student will
be the host of the party. While he or she is outside, choose four other
students to be the four guests. Each guest must then be given a particular
identity. Preferably, this identity should be based on the way in which the
guest is related to the host (i.e. guest one is the host's seven-year-old
brother, guest two is the host's plumber, guest three is the host's divorced
wife and guest four is the host's former English instructor). The host is then
invited back into the classroom and the party begins. The guests should arrive
at about one-minute intervals and give verbal or non-verbal hints as to who
they are, without giving away their identities. Once the host has guessed the
identity of the four guests, the activity is over. (3) An advanced version of
"Who am I?" begins again with one student briefly leaving the
classroom. While this student is outside, the rest of the class comes up with a
random noun and a verb (i.e. "microwave" and "singing").
Out of these two words the class establishes the subject or activity which the
absent student is an expert in (in the above-mentioned case she may sing to
microwaves, or teach microwaves how to sing). Then three students are chosen as
a panel of interviewers. The expert is invited back into the classroom. The
objective of the activity is to get the expert to guess what he or she is an
expert in. The interviewers make this happen by giving clues to help the expert
guess the words involved. The clues can use meanings, mime, gestures, or rhymes
to hint at the chosen words, so long as the words themselves are not mentioned.
Comment: "Who
am I?" is another scenario suited to test a student's ability to formulate
questions in English. In its basic form, "Who am I?" can also be an
excellent means of introducing students to various important people in English-speaking
cultures. Ideally, you could even use "Who am I?" as part of a larger
cultural presentation in your class. For instance, if you are currently talking
about music in England, you might use "Who am I?" to acquaint
students with various composers and musical artists from England. As an
activity aiming at understanding literature, "Who am I?" can even be
used in more advanced English classes. If you are reading a play by
Shakespeare, you could use this scenario to enhance students' knowledge of the
various characters in the play.
Name: Word Ball
Level: Intermediate
Procedure: Divide
your class into groups. Have each group form a circle. One student begins by
"tossing" a word to anyone else in the circle. The next student then
"tosses" another freely associated word to someone else in the
circle. This activity should be played at a moderate to fast pace, so that the
students do not think ahead, but simply free associate on the word they have
been tossed. To clarify who the word is being tossed to, have the students
simultaneously throw a ball to one another.
Variations: An
advanced version of this game has two pairs of students come to the front to
the classroom. Each pair of students should lock arms. Then have the two pairs
converse with one another, with the two students in each pair alternating
words. A sample conversation between pair A (with person 1 and 2) and pair B
(with person 3 and 4) might go like this:
Pair
A:
|
Pair
B:
|
Person
1: How
|
Person
3: I
|
Person
2: are
|
Person
4: am
|
Person
1: you
|
Person
3: fine
|
Person
2: doing?
|
Person
4: thanks
|
It should be as if
there are only two people having a conversation, instead of four.
Comment: The basic
version of "Word Ball" helps direct students away from establishing
the meaning of an English word by simply translating it from his or her native
language. Instead, "Word Ball" helps students to think of words that
are linked by various concepts, and thus encourages them to think in the target
language. The advanced variation of "Word Ball" is an excellent
exercise for getting students to practice English grammar, particularly English
sentence structure.
Name: In a ___, with a ___, while a ___
Level: Advanced
Procedure: In this
activity, a group of students is selected to perform a scene defined by the
class. The actors take the stage while the rest of the class fills in the
sentence "In a __, with a__, while a__." (e.g. "In a bus, with a
terrorist, while a woman is having a baby."). The actors must then act out
this scene, after a brief period of preparation.
Variation: This
activity can also be played as a competitive game. To do this, simply select
two or more teams of actors. Each team must then act out the sentence that the
audience comes up with. The audience (class) decides which group has most
successfully performed the scene.
Comment: This
scenario helps students not only to activate dormant language and communicate
spontaneously, but also to practice compensatory strategies when confronted
with situations where they cannot come up with the appropriate English word.
Name: Grab-bag
Level: Advanced
Procedure: Two or
more competing teams of students (actors) are formed. The rest of the class
(the audience) writes individual words, or short sentences on pieces of paper.
The pieces of paper are then folded and scattered all over the classroom floor
(the stage). The audience suggests a simple thematic backdrop for a scene (the
first day on the job, getting ready for school, coming home past your curfew,
etc.). One of the performers starts playing this scene, but after the third
sentence or utterance they must take up one of the pieces of paper on the
floor, unfold it, and read aloud what is written on it. A new team member must
accept this new information and advance the scene further before picking up the
next piece of paper. The team continues until all of the members have had an
opportunity to act out part of the scene. Then it is the next team's turn.
After all of the teams have completed their performances, the audience decides
which group was most successful in integrating the various words into a
coherent scene.
Comment: Since
"Grab-bag" is very loosely structured, it resembles, in many ways,
the open-endedness of a standard English conversation. Moreover, students are
challenged to introduce new ideas into the conversation, including words and
ideas that may not neatly fit into the current discussion. In this way,
students must actively use their English language skills (by steering the conversation),
instead of passively repeating words and phrases (as is the case in drill
exercises and some simulations).
Name: Dubbing
Level: Advanced
Procedure: Here a
short passage or scene is chosen from a novel, short-story, film, or drama, or
it is created in class. One group of students, who are off-stage, reads the
scene out loud for another group of students, who simultaneously act the scene
out on-stage. The students who read the scene should not forget to read it
expressively, and the class should include sound effects where appropriate. The
actors should make sure to act out the emotions and attitudes suggested in the
text.
Variations: (1) Have
the students brainstorm various categories of film, literature and theater
(e.g. Western, Sci-fi, Gangster, Kung-fu, Farce, Opera, Musical, Horror).
Select a category and have a group of students act out the passage or scene
appropriately. No matter how absurd the situation, the students should try to
perform it as "realistically" as possible. (2) Follow the same
procedure as in variation one, the only difference being that students should
act out the scenes using different emotions (i.e. hatred, anger, jealousy,
happiness, fear, revenge, love) instead of different artistic categories.
Comment: Students often
do not know how to go about discussing a literary text, or are too afraid of
saying something 'wrong' when attempting an interpretation. One way of getting
past both of these barriers is to shift the interpretive act from speaking to
acting. Both "Grab-bag" activities allow students to interpret a text
by performing the text rather than discussing it. In the basic form of
"Grab-bag", have the students act out part of the text and then ask
them why they chose to read or perform certain sentences or scenes the way they
did. This, of course, gets more interesting if you have multiple groups perform
the same scene. In the second version of "Grab-bag" you could ask the
students how their performances altered the scene. Changing the category or emotional
focus of a scene allows students to recognize the various components and
structures that make up a piece of literature, film, or drama. Performing a
scene additionally encourages a student to think about various forces
influencing a character's actions, as well as the larger intentions of the
author.
In case you decide
to make use of these activities, please do me the favour and record what your
students say. If possible, send me a tape or a transcript, because I need more
empirical data for my research project. If you need more information, please
contact me again.
What's the Question?
Level: Any Level
Type of Activity: listening and speaking
Purpose: review question forms previously studied in class
Procedure:
Form two teams (three will work, but two seems to add just the right amount of competitive tension).
Type of Activity: listening and speaking
Purpose: review question forms previously studied in class
Procedure:
Form two teams (three will work, but two seems to add just the right amount of competitive tension).
Explain the game,
with a few examples of answers in search of questions. Ask, 'What's the
question?', and get students to correctly say the corresponding questions for
your answer.
Have two players--one
from each team--come to the front. Style it like a game show if you like, with
the students standing side-by-side. If you have access to bells or buzzers,
it's even more fun.
Next, read an answer
to a question and say, 'What's the question?' The fastest player to respond
wins a point for her/his team. New contestants come to the front for a new
round.
Rationale:
This game forces the students to think backwards a little, so they must provide
a grammatically perfect question. All too often, they are used to answering
rather than asking questions, so this is challenging and useful as review.
Bad Fruit: A Shoppers' Nightmare
Level:
Easy to Medium
This is an oral
communication activity appropriate for EFL learners in elementary/primary
school. (It's optimal for grades 3-6). This game is designed for practicing
"shopping" dialogues and vocabulary.
Materials:
"produce" and play money.
Object of Game:
To accumulate as many products as possible.
Students are divided into clerks and shoppers.
The clerks set up "stands" to allow easy access for all shoppers (e.g. around the outsides of the room with their backs to the wall).
The shoppers are given a set amount of money* (e.g. dollars, euros, pounds, etc.) and begin at a stand where there is an open space.
Students shop, trying to accumulate as many items as possible (each item is 1 unit of currency).
Periodically, the instructor will say "stop" (a bell or other device may be needed to attract attention in some cultural and classroom contexts) and call out a name of one of the products. Students with that product must then put ALL their products in a basket at the front of the room. The remaining students continue shopping. Students who had to dump their products must begin again from scratch (with fewer units of currency).
The student with the most products at the end wins.
Students then switch roles.
*It is recommended giving students as much money as possible since students
who run out can no longer participate. The clerks set up "stands" to allow easy access for all shoppers (e.g. around the outsides of the room with their backs to the wall).
The shoppers are given a set amount of money* (e.g. dollars, euros, pounds, etc.) and begin at a stand where there is an open space.
Students shop, trying to accumulate as many items as possible (each item is 1 unit of currency).
Periodically, the instructor will say "stop" (a bell or other device may be needed to attract attention in some cultural and classroom contexts) and call out a name of one of the products. Students with that product must then put ALL their products in a basket at the front of the room. The remaining students continue shopping. Students who had to dump their products must begin again from scratch (with fewer units of currency).
The student with the most products at the end wins.
Students then switch roles.
Alternative play for more advanced students: Clerks set the price of items. Shoppers have the option of negotiating the price. There are two winners in this version: The shopper who accumulates the most products and the clerk who makes the most money.
Toilet Paper Icebreaker
Level: Any Level
This activity is
used as a "getting to know you", icebreaker on the first day of
class.
- Teacher takes the toilet paper roll and takes several squares of toilet paper, then hands the roll of toilet paper to a student. The teacher tells the student to take some, more than three.
- After everybody in the class has some paper, we count the squares we have, then we have to tell that many things about ourselves, in English.
This activity works
well with substitute teachers also.
The toilet paper is
such an attention getter.
Chain Spelling (Shiri-tori)
Level: Easy to Medium
The teacher gives a
word and asks a student to spell it, and then a second student should say a
word beginning with the last letter of the word given. The game continues until
someone makes a mistake, that is, to pronounce the word incorrectly, misspell
it or come up with a word that has been said already, then he/she is out. The
last one remaining in the game is the winner.
This game can be
made difficult by limiting the words to a certain category, e.g.. food, tools,
or nouns, verbs, etc.
Bang Bang - A Vocabulary Game
Level: Easy
Divide the group
into two teams. Explain that they are cowboys and they are involved in a duel.
One student from each team comes to the front. Get them to pretend to draw
their pistols. Say "how do you say..." and a word in their mother
tongue. The first child to give the answer and then "bang bang",
pretending to shoot his opponent is the winner. He remains standing and the
other one sits down. I give 1 point for the right answer and 5 extra points if
they manage to "kill" 4 opponents in a row.
Editor's Note:
Instead of saying the word in the students' mother tongue, it would be possible
to use a picture or to say a definition ("What do you call the large gray
animal with a long nose?")
Battle Ships - A Vocabulary Game
Level: Easy to Medium
Preparation:
Divide the students in to groups of four or five. Then ask the student to make the name for their ships for example with the names of animals, cities, movie stars or let them find their own favourite names.
Divide the students in to groups of four or five. Then ask the student to make the name for their ships for example with the names of animals, cities, movie stars or let them find their own favourite names.
Ask them to choose
the Captain and the Shooter. The captain's duty is to memorize his ship's name,
so he can reply if somebody call his ship's name. The shooter's duty is to
memorize the names of the ships of 'their enemies', so he can shoot them by
calling their ship's name.
Activity:
Arrange all the captains in a circle, the ships' crews must line up behind their captains. The shooter is the last crew member in line.
Arrange all the captains in a circle, the ships' crews must line up behind their captains. The shooter is the last crew member in line.
The teacher must
decide a lexical area of vocabulary, this vocabulary will be used to defend
their ships from the attacks. Every students (except the shooters) must find
their own words. The lexical area for example, "Four Legged Animals".
Give the students 1-2 minutes to find as many possible words as they can and
memorize them.
Start the game by
calling a ship's name, for example the ship name is "THE
CALIFORNIAN". The captain of THE CALIFORNIAN must reply with a word from
the lexical area given, for example he says "TIGER" followed by his
crews behind him one by one, "COW"; "SHEEP" until it is
the shooter turns and he calls out the name of another ship and the captain of
the ship called must reply and his crews must do the same thing. No word can be
repeated.
If the captain is
late to reply (more than 2 seconds) or his crew can not say the words or a word
repeated or the shooter shoots the wrong ship (his own ship or the ship that
has already been sunk) the ship is sunk, and the crew members can join the crew
of another ship.
The teacher can
change the lexical area for the next round.
In the last round
there will be two big groups battling to be the winner.
Describing Appearances & Characteristics of People
Level: Easy to Medium (Low to low intermediate)
Each student is then
give one sheet of paper. One student sits at the front of a room.
He/she describes a person and the rest of the class draws the person being
described.
It is more
interesting if the person being described is known by everyone. Once the
student has finished describing that person then he/she reveals who it is and
each student shows his/her drawing. The laughter from this is hilarious as the
impressions tend to make the character in question look funny.
It is a good idea to
encourage students to ask the interviewee student questions about who they are
describing.
Sentence Race
Level: Any Level
A good game for
large classes and for reviewing vocabulary lessons.
- Prepare a list of review vocabulary words.
- Write each word on two small pieces of paper. That means writing the word twice, once on each paper.
- Organize the pieces like bundles, 2 bundles, 2 sets of identical words.
- Divide the class into 2 teams. get them to make creative team names.
- Distribute each list of words to both teams. every student on each team should have a paper. Both teams have the same words.
- When you call a word, 2 students should stand up, one from each team. The students must then run to the blackboard and race to write a sentence using their word.
The
winner is the one with a correct and clearly written sentence.
This is always a hit
with kids. For more advanced students, use tougher words
Paper Airplane Game
Level: Any Level
Draw a target (with
points - like a dart board) on the white board or use a cardboard box in the
middle of the room. Then, students make paper airplanes and launch them after
they answer your question in the form of a sentence. I don't except my
beginners/low intermediate students to form complete sentence so I help them to
form correct sentences. To my surprise they will repeat the sentence several
times (while I'm helping them) just so they can throw their airplane. For
beginner and low intermediate classes, I recommend formulating questions that
lead to 1 or 2 types of answers. This allows for better memorization. For
example, use CAN/WILL questions and write the beginning part of the answer on
the board "I can/will...". I recommend giving a prize to make
the target points mean something, thus peaking their interest.
Pictionary (Game 1) - revamp - Charades (Game 2)
Level: Any Level
Write out series of
categories like professions (doctor, bus driver, etc.), animals, foods, actions
(fishing, haircut, etc.) then divide the class into groups of 2. One student
draws and the other guesses. Next turn, the guesser draws and drawer guesses. This
game works best with the arbitrary stop watch (30 seconds). This is designed
for one lesson.
Then for another day
take the same categories (or create new ones) and play the same game except
students, this time, act it out (no speaking or noises).
Spelling Contest
Level: Any Level
First, if you have a
large class you have to divide it in 2 teams. then the teacher says a word or a
sentence depending on the level for the students to spell. Students
should spell these correctly with not even one mistake. The team that has more
points is the winner
What's the Meaning?
Level: Medium to Difficult
You, the teacher,
may need a dictionary do this activity.
- Choose a word which is long, difficult, and unknown to the students, a good word to begin with is: warmonger.
- Without using a dictionary, your students write down a definition. (They can work out the definition in groups of three). Allow them a few minutes to think and write.
- Collect the definitions and read them aloud.
- When you have finished reading, they will have to vote which of those is the correct one. (It doesn't matter if none of them is the correct one)
- After they have voted and none of the groups guessed the meaning you read the correct one aloud.
The idea of this
game is to let students be creative and practice writing skills.
Then you can have
the students to discuss their writings.
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